![]() Find the folder where the plug-in resides and open the "properties" for that folder.Decrease the overall security level for the entire computer in your System Settings in the Windows Control Panel - not really a good idea if you spend a lot of time on the Internet or download a lot of free, non-certified software.To correct this you can do one of two things. If Wings or the plug-in is trying to either alter or create, say, an *.ini file, or any other file in that folder, Windows will not allow this with the above protection or security level setting. The folder where you are trying to install the plugin is most likely "protected" or limited access. Most "permission" conflicts come from Windows Vista or Windows 7. It is sometimes very helpful.This is an educated guess because I know nothing about Wings 3D: play with the selection modes (faces/vertices/edges) to see the selection behaviour.use the and keys to make your selection bigger/smaller.This in combination with the, , and +, , keys in orthogonal-mode is a very powerful way to select/deselect specific faces.To deselect faces just press and draw a rectangle over the faces (rectangle must start out of object).Selection Tips - Also works in normal geometry mode: If you make a texture confed_talon.png and another texture retro_talon.png it will nab those before it goes for the default texture" Say you have a unit that has a mesh file with mesh texture="talon.png" Quoted hellcatv: "VS already has the ability to change skins without actually having three units. Use different skins for different factions in the game: edit the xmeshes to point to the jpg-files.Convert the uncompressed textures into tga/tif/bmp and jpg."But Wings3D only imports tga/tif/bmp, how am i supposed to use jpgs?" Remember to keep an uncompressed version of the texture!!! (but jpeg doesn't preserve an alpha layer, which may be kind of important. And size DOES matter when it comes to download time!.Its not as free as png, but it's much smaller.If the image is corrupt, try to copy and paste it in an image application and save it under a new filename. Import the Image (now if wings crashes, the uv data is save).select one body, and choose " -> UV Mapping (Experimental) -> Edit existing UV Mapping".After UV Mapping save the UV data: " in AutoUV -> Quit -> (*) Save UV Coordinates and Texture".Some pictures may crash wings (even if their size is a power of 2). select all edges of the top and the bottom circle except for one edge on the top and one on the bottom.select a edge which goes from the bottom to the top of the cylinder.If you want to unwrap e.g a cylinder, do this in the "UV Mapping" mode: Just take the texture you have and run it through like brightness/contrast/saturation And if it's like orange, then the object is copperish cus it'll reflect only the orange light that hits it.If it's white, then the object is totally shiny (window).Optional: Set Reflect factor (if "1" is not needed) The specular map is the color of the light that the object actively reflects."" on the image (Outliner) -> Refresh (to update the image in Wings3D)".Modify the external image (using you favourite image manipulation program e.g "The GIMP")."" in AutoUV -> Create Texture -> OK" (maybe you want to tweak some setting like "Texture size").Arrange the geometry in the AutoUV Windows so it fits best in the window."" -> Continue -> Unfolding" (or "" -> Continue -> Projection", this depends on the preferred outcome)." -> Select one of the "AuvChartX" Entries".Select contiguous faces of a specific area.Sometimes a "" -> Segment by -> Projection" or a "" -> Segment by -> Feature Detection" is a good start for this." on the image (Outliner) -> Refresh (to update the image in Wings3D)".Replace this image with the primitive texture you have." on the image (Outliner) -> Make External"." in AutoUV -> Create Texture -> OK" (maybe you want to tweak some setting like "Texture size").-> Assign an "even" texture with no image manipulation afterwards.Now there are several ways to continue (this is for Wings3D 0.98.26):.Select one body, and click " -> UV Mapping".Look for the newest version of Wings3D (AutoUV is in an early state of development right now, so newer version=better AutoUV but remember: it may also crash more often than a stable release).The future of the second UV-Plugin for Wings3D called ExtremeUV and where to find it A step by step instruction -> NEW AutoUV - (How to use / tips / tricks etc).-> Q: How do I add textures to my models?.-> Q : What are UV Coordinates and where can I get some ?.-> Body Menu / UV Mapping (experimental).Texturing a Ship in Wings3D Links to other Texturing Howtos/Helps/FAQs 2.1 Editing the REFLECT factor of a xmesh.1.1 Links to other Texturing Howtos/Helps/FAQs.
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